Jul 11, 2008, 04:23 PM // 16:23
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#1
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Midline for Saturday
Assuming you don't take a smitemes...
Pblock considered strong enough to run? We're considering it, versus running a 3rd warrior - thoughts?
Water ele with E/* primary vs. FC Shatterstone?
Burning arrow vs. Cripshot?
The telenerf sort of tripped my guild up GvG-wise, so we're looking to see what we can make work instead.
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Jul 11, 2008, 04:26 PM // 16:26
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#2
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Hexes will probably tear up the lower divisions.
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Jul 11, 2008, 04:27 PM // 16:27
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#3
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Desert Nomad
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If you're taking a water charter, you would be foolish not to use the Me/E template. Don't use Shatterstone though, use Icey Shackles.
As for the wars it depends if you have a mesmer you trust to hit pblock, otherwise I suppose HEV is an option (only if you know you're facing FC snare or hexes) but Pblock is going to be useful regardless, so if you're unsure what you're facing bring pblock. I'm not a huge fan of the three wars, but if you have a shitty mesmer and you have a lot of DF honor bring three wars.
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Jul 11, 2008, 04:30 PM // 16:30
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#4
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Quote:
Originally Posted by Snow Bunny
Assuming you don't take a smitemes...
Pblock considered strong enough to run? We're considering it, versus running a 3rd warrior - thoughts?
Water ele with E/* primary vs. FC Shatterstone?
Burning arrow vs. Cripshot?
The telenerf sort of tripped my guild up GvG-wise, so we're looking to see what we can make work instead.
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Many of these options could work in synergy.
If you take a 3rd warrior, use your E/* and Cripshot for snares. You'll have a strong 8v8 lineup and your warriors can zerg targets down quickly.
In fact, I'd say the only role you can really interchange here is the 3rd warrior vs. Pblock mesmer, because Cripshot and E/* are just too good. Burning Arrow may output better damage, but you just can't beat the snare utility cripshot brings.
As for the E/* vs. FC Shatter, you have to address the matter of utility vs. spike, respectively, and what you need more.
EDIT:
Quote:
Originally Posted by Legendary Shiz
If you're taking a water charter, you would be foolish not to use the Me/E template. Don't use Shatterstone though, use Icey Shackles.
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^^this.
If you want my opinion, go for physical overload with that 3rd warrior. It sounds like fun.
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Jul 11, 2008, 04:35 PM // 16:35
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#5
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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if you have 3 warriors, i'd say to bring cripshot over burning if you decide to bring a ranger.
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Jul 11, 2008, 04:47 PM // 16:47
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#6
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Alex the Great
if you have 3 warriors, i'd say to bring cripshot over burning if you decide to bring a ranger.
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Actually I disagree, BA with pin down would work better in that situation imo since the whole point is pressure (assuming you bring a FC icy shackles as well).
As for OP, PBlock is powerful but only when run by someone who is really efficient + consistent with it. If you want to run a mesmer but don't have someone very good at it, I'd suggest esurge since it looks like your guild is running a heavy pressure build.
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Jul 11, 2008, 04:54 PM // 16:54
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#7
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Tearz1993
As for OP, PBlock is powerful but only when run by someone who is really efficient + consistent with it. If you want to run a mesmer but don't have someone very good at it, I'd suggest esurge since it looks like your guild is running a heavy pressure build.
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I think that's what I was looking for.
We were originally running triple warrior with 2 telespikes, and it was working well (yes I know, abusing the shit out of it) but after the nerf we placed the player who Me/E's onto pblock and it was dreadful, and we succumbed to some hexway with condition overload.
But, considering that he's not exactly fit for the plock position, a good team template might look like this?
War
War
Me/E
Esurge
BA
I'm just looking to tweak the best way we can.
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Jul 11, 2008, 05:06 PM // 17:06
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#8
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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That build is what my guild has been running lately and it's working really well.
Watch out for guilds that run 8v8 builds, however, in which case you will need to split since this build can split very well. Make sure your mesmer uses Shame / Diversion on a monk when spiking because it will be very difficult to get spikes off otherwise. Good luck in the tourny, I put TAM in my predictions part for casual so you'd better not let me down!
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Jul 11, 2008, 05:30 PM // 17:30
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#9
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Desert Nomad
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Quote:
Originally Posted by Snow Bunny
I think that's what I was looking for.
We were originally running triple warrior with 2 telespikes, and it was working well (yes I know, abusing the shit out of it) but after the nerf we placed the player who Me/E's onto pblock and it was dreadful, and we succumbed to some hexway with condition overload.
But, considering that he's not exactly fit for the plock position, a good team template might look like this?
War
War
Me/E
Esurge
BA
I'm just looking to tweak the best way we can.
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As I said before, if you know you're going to face a FC snare mesmer or hexes in general I'd strongly suggest running HEV over Esurge. If you're unsure Esurge is a good option at lower levels, though.
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Jul 11, 2008, 06:08 PM // 18:08
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#10
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Jungle Guide
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If your domi is bad, maybe you shouldn't run a domi. Run a paragon or a signet mesmer or a smite monk or some other bitch position character.
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Jul 11, 2008, 06:28 PM // 18:28
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#11
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Snow Bunny
Assuming you don't take a smitemes
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I think they don't want a smiter
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Jul 11, 2008, 06:39 PM // 18:39
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#12
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Jungle Guide
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Quote:
Run a paragon or a signet mesmer or a smite monk or some other bitch position character.
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Anything else?
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Jul 11, 2008, 06:43 PM // 18:43
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#13
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Cripshot is more strong and brave than that cheapass Burning Arrow crap.
PBlock is also strong and brave, but for a challenge, try running Glyph of Renewal mesmers. Haven't seen them for a LONG time.
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Jul 11, 2008, 06:57 PM // 18:57
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#14
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Snow Bunny
I think that's what I was looking for.
We were originally running triple warrior with 2 telespikes, and it was working well (yes I know, abusing the shit out of it) but after the nerf we placed the player who Me/E's onto pblock and it was dreadful, and we succumbed to some hexway with condition overload.
But, considering that he's not exactly fit for the plock position, a good team template might look like this?
War
War
Me/E
Esurge
BA
I'm just looking to tweak the best way we can.
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More like WS conjure derv and a magehunter as frontline imo, we run a powerblock instead of an E-surge as the derv has enough dmg/pressure.
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Jul 12, 2008, 08:42 AM // 08:42
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#15
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Krytan Explorer
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Quote:
Originally Posted by spawnofebil
PBlock is also strong and brave, but for a challenge, try running Glyph of Renewal mesmers. Haven't seen them for a LONG time.
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GoR is nice, but you lose the hardres on the mesmer.
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Jul 12, 2008, 09:04 AM // 09:04
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#16
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Burning arrow is definatly a stronger option than cripshot at this moment in time. People don't split often so having the extra snare isnt going to be of much use over BA's very nice pressure in straight up 8v8.
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Jul 12, 2008, 10:33 AM // 10:33
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#17
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by Cass
GoR is nice, but you lose the hardres on the mesmer.
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I hear E/Rt's are good.
Either that or be strong and brave (like Arya) and run your hardres on your ranger.
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Jul 12, 2008, 10:38 AM // 10:38
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#18
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Krytan Explorer
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After meating some pblock mesmers, I quickly changed my E/ to Mes/E.
The Icy shackles build should not have energy problems.
Once I did that I twicked it a little to have more fun:
Icy shackles, Blured vision, Freezing guast, Shard storm, Inspired hex, Revealed hex, Water attunment, res sig
Now I use the foe hexes against then. Doubleing my snares or chaining diversion with my mesmer.
It's been quite fun, I have to say.
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Jul 12, 2008, 10:51 AM // 10:51
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#19
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Burton2000
Burning arrow is definatly a stronger option than cripshot at this moment in time. People don't split often so having the extra snare isnt going to be of much use over BA's very nice pressure in straight up 8v8.
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with the FC snare mes as the current meta, cripshot is kind of overkill, BA is better for ganking and overall pressure.
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Jul 12, 2008, 10:50 PM // 22:50
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#20
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Krytan Explorer
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Quote:
Originally Posted by spawnofebil
I hear E/Rt's are good.
Either that or be strong and brave (like Arya) and run your hardres on your ranger.
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Then you lose the option of taking a Me/E fc water, which is another very popular template atm.
You don't have to defend yourself, I'm just pointing out why I think some build choices are being made.
Hardres on a ranger makes for a very poor split option; "brave" sure...
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